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Antiguo 11/08/2009, 10:06
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jdevlearning
 
Fecha de Ingreso: junio-2009
Mensajes: 11
Antigüedad: 14 años, 10 meses
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Exclamación Problemas con una fotogaleria SWF en html

hola muchachos:
Tengo un problema con una galeria de fotos hecha en flash, cuando la pruebo en flash funciona, fuera del tambien, pero cuando lo inserto en la pagina web no trabaja . Primera vez que veo esto y no entiendo porque no funciona




El codigo funciona perfecto del Flash solo hay que crear una carpeta llamada animation y dentro colocar las fotos de esta manera: picture0.jpg", "picture1.jpg", "picture2.jpg" y hasta "N" pic.

Código:
/*
   i wrote this code, but you can use and abuse it however you like.
   the methods are defined in the order which they occur to make it
   easier to understand.
*/
// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. "pics/")
// leave it blank if they're in the same directory
this.pathToPics = "animation/";
// fill this array with your pics
this.pArray = ["picture0.jpg", "picture1.jpg", "picture2.jpg", "picture3.jpg", "picture4.jpg", "picture5.jpg", "picture6.jpg", "picture7.jpg", "picture8.jpg", "picture9.jpg", "picture10.jpg", "picture11.jpg", "picture12.jpg", "picture13.jpg", "picture14.jpg", "picture15.jpg", "picture16.jpg", "picture17.jpg", "picture18.jpg", "picture19.jpg", "picture20.jpg"];

this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an picture automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.photo);
MovieClip.prototype.changePhoto = function(d) {
	// make sure pIndex falls within pArray.length
	this.pIndex = (this.pIndex+d)%this.pArray.length;
	if (this.pIndex<0) {
		this.pIndex += this.pArray.length;
	}
	this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
	if (this.photo._alpha>this.fadeSpeed) {
		this.photo._alpha -= this.fadeSpeed;
	} else {
		this.loadPhoto();
	}
};
MovieClip.prototype.loadPhoto = function() {
	// specify the movieclip to load pictures into
	var p = _root.photo;
	this.photo._xscale = 110;
	this.photo._yscale = 110;
	this.photo._x = 20;
	this.photo._y = 0;
	//------------------------------------------
	p._alpha = 0;
	p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
	this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
	var i, l, t;
	l = this.photo.getBytesLoaded();
	t = this.photo.getBytesTotal();
	if (t>0 && t == l) {
		this.onEnterFrame = fadeIn;
	} else {
		trace(l/t);
	}
};
MovieClip.prototype.fadeIn = function() {
	if (this.photo._alpha<100-this.fadeSpeed) {
		this.photo._alpha += this.fadeSpeed;
	} else {
		this.photo._alpha = 100;
		this.onEnterFrame = null;
	}
};
// Actions -----------------------------------------
// these aren't necessary, just an example implementation
this.onKeyDown = function() {
	if (Key.getCode() == Key.LEFT) {
		this.changePhoto(-1);
	} else if (Key.getCode() == Key.RIGHT) {
		this.changePhoto(1);
	}
};
Key.addListener(this);