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Antiguo 29/11/2008, 16:40
Avatar de titanvoyager
titanvoyager
 
Fecha de Ingreso: agosto-2008
Mensajes: 247
Antigüedad: 15 años, 9 meses
Puntos: 3
Respuesta: Empire: Total War

Joder, otra preview! Traducción en inglés de google del holandes (la traducción en español es pésima):

Cita:
Playing with boats need not be boring! At least, when we talk about the upcoming Empire: Total War have. As one half of the editors abroad Saturday and the other half did not know how a mouse worked, Jeroen had no other choice than trainee Gillian / Scully to send to the preview. His surprised reaction:''So you do not want coffee?''

The reference to boats in the beginning is not there for nothing. Although I have a piece of the full game may have physical contact, especially about the demonstration was the biggest new addition to the Total War series: fight at sea. About the rest of the game I can not say (surprise!), Jan but it will soon extended preview.

Boat fire boat
Often there is no ass to naval combat in games, simply because you have two Scheepjes on each other to crack. One has more hitpoints than the other and win. Here was more in depth with games such as Empire At War, where several vehicles were explosive places. The guys at Creative Assembly here go much further in by the ship battles as much detail to make real that you can apply to historical tactics. From envelopment maneuvers' s on fire to the stabbing of fleets.

To give you an overview of a number of things that affect the boats in the game: wind, crew experience, size and type of ship masts, watergolven, placement kannonen, different ball types, in the direction of your ship, fire, range, distance to other ships, speed, and so on. The influence of all these things to explain lasts too long, so we just deal 'watergolven' out.

The Wave
According to the spokesman Creative Assembly has a guy for a year only to the waves are working. It sounds like a useless task, but a fight during a storm requires a whole different way of thinking than alone on quiet water. By the waves can ship to each other "traps" and thus break, it takes longer before you can board an enemy troops and is more difficult to aim. All the altitude where real waves during a battle for sure.

The details are very good at Empire and are not only a graphical gimmick. If one of your gun bullets touched a mast, there is no hitpoint, but you pop off the mast. The troops who tried to board another ship, do this real-time with stairs and grappling hooks. They climb on the deck and then really go into battle with the enemy crew.

If you then zoom, there are twenty-eight other ships in the same fight with realistic details, while a smart AI is trying to go against your tactics. It seems as if you have a particular need is for heavy PC, but husband's Creative Assembly promises that they made every attempt to do so flexible as possible to run. You do not need a Crysis-worthy PC to have.

Even for the non-detail freak
Although this is merely a component of the game went, it seems the future is bright for us Empire: Total War. The game for anyone who would not detail freak also be playable, but you want it a bit by then you have some time to lose ground testing and tactics. Otherwise, you can still skippen the battles, but then you miss a lot of fun aspect of the game.