main.py
Código python:
Ver original#!/usr/bin/env python
#coding: UTF-8
import pygame
import esenario
import actor
from pygame import K_LEFT, K_RIGHT, K_UP, K_DOWN, K_ESCAPE
blue = (0, 0, 255)
black = (0, 0, 0)
screen = esenario.esenario(320, 240, "Caminar")
player = actor.actor(blue, (0, 0))
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
keyboard = pygame.key.get_pressed()
if keyboard[K_ESCAPE]:
exit()
player.caminar()
screen.fill(black)
screen.blit(player.image, player.rect)
pygame.display.flip()
screen.tick(60)
actor.py
Código python:
Ver originalimport pygame
from pygame import K_LEFT, K_RIGHT, K_UP, K_DOWN, K_ESCAPE
class actor(pygame.sprite.Sprite):
def __init__(self, color, initial_position):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((16, 16))
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.topleft = initial_position
self.lock = False
self.lock_e = False
self.lock_t = True
self.t = 0
self.c = 0
self.vx = 0
self.vy = 0
def move(self, vx, vy):
self.rect = self.rect.move(vx, vy)
def estado(self):
keyboard = pygame.key.get_pressed()
if keyboard[K_LEFT] or keyboard[K_RIGHT] or keyboard[K_UP] or keyboard[K_DOWN]:
if not self.lock_e:
if keyboard[K_LEFT]:
self.vx = -1
elif keyboard[K_RIGHT]:
self.vx = 1
elif keyboard[K_UP]:
self.vy = -1
elif keyboard[K_DOWN]:
self.vy = 1
self.lock_e = True
self.lock = True
def caminar(self):
if self.lock_t:
self.estado()
if self.lock:
self.lock = True
self.c += self.vx or self.vy
self.move(self.vx, self.vy)
if self.c >= 8 or self.c <= -8:
self.vx = 0
self.vy = 0
self.c = 0
self.lock = False
self.lock_e = False
self.lock_t = False
self.t = 0
if self.t >= 2:
self.lock_t = True
self.t = 2
else:
self.t += 1
esenario.py
Código python:
Ver originalimport pygame
class esenario:
def __init__(self, width, height, title):
pygame.init()
self.__width, self.__height = width, height
self.__size = self.__width, self.__height
self.screen = pygame.display.set_mode(self.__size)
pygame.display.set_caption(title)
self.clock = pygame.time.Clock()
def fill(self, color):
self.screen.fill(color)
def blit(self, surface, rect):
self.screen.blit(surface, rect)
def tick(self, frames):
self.clock.tick(frames)
Solo le falta un bonito sprite que simule el caminar, pero espero que mi codigo ayude a algun pequeño RPG. xD