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Antiguo 04/03/2014, 00:31
Zunri
 
Fecha de Ingreso: julio-2010
Mensajes: 216
Antigüedad: 13 años, 9 meses
Puntos: 0
Respuesta: NullPointerException

Hola,

Simplifico un poco el código eliminando líneas que no son importantes.

A ver si podéis echarme una mano.




public class Station {

/************ Attributes ****************/


/************ Methods ****************/

private Station ()
{

}

public static void main (String[] args)
{
/* Objects creation */
Station stationAtocha;
stationAtocha = new Station();

Route Route1;
Route1 = new Route(); NULLPOINTEREXCEPTION!!!!!!

Point Point1; // Declaration
Point1 = new Point(); // Creation, Instantiation
Route1.point1 = Point1; // Association

Point Point2;
Point2 = new Point();
Route1.point2 = Point2;



Route1.autoConnectPath();
}

}






abstract public class Path {

/************ Attributes ****************/
protected boolean isConnected;

Point point1;
Point point2;

/************ Methods ****************/
protected Path ()
{
if ((true == point1.hasRightPosition()) && (true == point2.hasRightPosition())) NULLPOINTEREXCEPTION!!!!!!
{
isConnected = true;
}
else
{
isConnected = false;
}
}

abstract protected void autoConnectPath();
}







public class Route extends Path {

/************ Attributes ****************/
public boolean Established;


/************ Methods ****************/
protected Route() NULLPOINTEREXCEPTION!!!!!!
{
Established = false;
}

protected void autoConnectPath()
{
if (false == point1.hasRightPosition())
{
point1.changePosition();
}

if (false == point2.hasRightPosition())
{
point2.changePosition();
}

this.isConnected = true;
}

public boolean establishRoute()
{
if (true == isConnected)
{
Established = true;
}
return isConnected;
}
}








public class Point {

public enum pointPosition {GOOD, WRONG};

/************ Attributes ****************/
pointPosition Position;


/************ Methods ****************/
protected Point()
{
Position = pointPosition.WRONG;
}

public boolean hasRightPosition()
{
boolean isInGoodPosition = false;

if (pointPosition.GOOD == this.Position)
{
isInGoodPosition = true;
}

return isInGoodPosition;
}

protected void changePosition()
{
if (pointPosition.GOOD == this.Position)
{
this.Position = pointPosition.WRONG;
}
else
{
this.Position = pointPosition.GOOD;
}
}
}