import flash.events.MouseEvent; var tempo:int = stage.stageWidth / 50; stage.addEventListener(MouseEvent.MOUSE_MOVE, moveAnim); function moveAnim(e:MouseEvent):void{ anim.gotoAndStop(Math.ceil(mouseX/tempo)); trace(Math.ceil(mouseX/tempo)); } Turtle.addEventListener(MouseEvent.MOUSE_DOWN, takeObject); Turtle.addEventListener(MouseEvent.MOUSE_UP, releaseObject); function takeObject(e:MouseEvent):void{ startDrag(false); Turtle.scaleX = 1.1; Turtle.scaleY = 1.1; } function releaseObject(e:MouseEvent):void{ stopDrag(); Turtle.scaleX = 1; Turtle.scaleY = 1; }