 
			
				08/08/2004, 15:56
			
			
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      |    |    |    Fecha de Ingreso: noviembre-2003  Ubicación: Venezuela  
						Mensajes: 344
					  Antigüedad: 22 años Puntos: 0     |        |  
  |      nab, escribiste el mensaje al mismo tiempo que yo...yo te respondi este:   
supongo q se ara con : 
_root.onMouseDown, con _xmouse, _ymouse y no muxo mas no?   
__________________________________________________  ________   
Codigo de la mariquita original, con keys...no es con mouse pero le puedes incluir lo de Nab:   
onClipEvent (load) { 
    // declare and set speed variable 
    speed = 5; 
} 
onClipEvent (enterFrame) { 
    // move up, down, left, or right 
    if (Key.isDown(Key.LEFT) && !Key.isDown(Key.RIGHT)) { 
        _x -= speed; 
        _rotation = 270; 
    } 
    if (Key.isDown(Key.RIGHT) && !Key.isDown(Key.LEFT)) { 
        _x += speed; 
        _rotation = 90; 
    } 
    if (Key.isDown(Key.UP) && !Key.isDown(Key.DOWN)) { 
        _y -= speed; 
        _rotation = 0; 
    } 
    if (Key.isDown(Key.DOWN) && !Key.isDown(Key.UP)) { 
        _y += speed; 
        _rotation = 180; 
    } 
    //  
    // move diagonally 
    if (Key.isDown(Key.LEFT) && Key.isDown(Key.UP) && !Key.isDown(Key.RIGHT) && !Key.isDown(Key.DOWN)) { 
        _rotation = 315; 
    } 
    if (Key.isDown(Key.RIGHT) && Key.isDown(Key.UP) && !Key.isDown(Key.LEFT) && !Key.isDown(Key.DOWN)) { 
        _rotation = 45; 
    } 
    if (Key.isDown(Key.LEFT) && Key.isDown(Key.DOWN) && !Key.isDown(Key.RIGHT) && !Key.isDown(Key.UP)) { 
        _rotation = 225; 
    } 
    if (Key.isDown(Key.RIGHT) && Key.isDown(Key.DOWN) && !Key.isDown(Key.LEFT) && !Key.isDown(Key.UP)) { 
        _rotation = 135; 
    } 
    //  
    // loop to opposite side of the masked area when the beetle travels off-screen 
    if (_y<0) { 
        _y = 231; 
    } 
    if (_y>231) { 
        _y = 0; 
    } 
    if (_x<231) { 
        _x = 465; 
    } 
    if (_x>465) { 
        _x = 231; 
    } 
    //  
    // maintain position and rotation of beetle shadow 
    with (_root.shadow) { 
        _x = this._x+3; 
        _y = this._y+3; 
        _rotation = this._rotation+90; 
    } 
}           |