Prueba con esta funcion, a mi me funciono:
//BytesOriginal //original size
//ResizeImageFile(BytesOriginal, 600) //large
//ResizeImageFile(BytesOriginal, 198) //medium
//ResizeImageFile(BytesOriginal, 100) //small
// Helper Functions
Código:
public static byte[] ResizeImageFile(byte[] imageFile, int targetSize)
{
using (System.Drawing.Image oldImage = System.Drawing.Image.FromStream(new MemoryStream(imageFile)))
{
Size newSize = CalculateDimensions(oldImage.Size, targetSize);
using (Bitmap newImage = new Bitmap(newSize.Width, newSize.Height, PixelFormat.Format24bppRgb))
{
using (Graphics canvas = Graphics.FromImage(newImage))
{
canvas.SmoothingMode = SmoothingMode.AntiAlias;
canvas.InterpolationMode = InterpolationMode.HighQualityBicubic;
canvas.PixelOffsetMode = PixelOffsetMode.HighQuality;
canvas.DrawImage(oldImage, new Rectangle(new Point(0, 0), newSize));
MemoryStream m = new MemoryStream();
newImage.Save(m, ImageFormat.Jpeg);
return m.GetBuffer();
}
}
}
}
private static Size CalculateDimensions(Size oldSize, int targetSize)
{
Size newSize = new Size();
if (oldSize.Height > oldSize.Width)
{
newSize.Width = (int)(oldSize.Width * ((float)targetSize / (float)oldSize.Height));
newSize.Height = targetSize;
}
else
{
newSize.Width = targetSize;
newSize.Height = (int)(oldSize.Height * ((float)targetSize / (float)oldSize.Width));
}
return newSize;
}
Luego no mas llamas a estos metodos:
byte[] variable = Clase.ResizeImageFile(FileUpload1.FileBytes, 100);
Y tu veras si los guardas en el disco duro o en la base de datos. Saludos